![]() My booster is crude, granted, but 100% effective and preferable to me than an overcomplex asparagus stage requiring loads of separators and stages.Īs for Strassk he was just theoretically trying to help the OP using very basic parts. That's what fuel lines and advanced staging techniques are for. Pro tip, just because my dual engines are high up the craft, it doesn't mean they can't be used ultra efficiently with the fuel tanks a lot lower down. ![]() There's no issue at all with power after the first stage as I have 3 simulataneous engines in stage 2, it flies quite beautifully and efficiently at all stages. This craft should indeed be good enough to get to other planets too, that's the intention. If he's referring to my craft being overengineered, for a fully tricked out 3 person lander carrying 2 rovers and all science equipment it has some fuel to spare getting to the Mun and plenty spare after Minimus, but that's a safetly net I like to have. Hah, it seems AAnderson22 hasn't read the topic, nor looked at the pictures properly, but still posted his opinion, always a bad move. But I am positive it WOULD have worked if my launch pad hadn't exploded for no reason. So I did a couple of quick contracts to earn money for another attempt, and decided to use just liquid fueled engines this time.Īs you can see, it didn't succeed either. This rocket crashed, due to no attitude control when the solid boosters were firing to get it off the ground. (forgot to take a screen shot of the BACC solid boosters around the outside) Then it's simply a matter of lots of rockets. Working backwards, we give it some fuel to go to Mun before we consider the getting-off-the-ground part. This would be a lot easier if we had unlocked fuel lines already, but I'm not assuming you did that yet.Ī couple of batteries and some solar panels will help keep our reaction wheels working.īelow that is where the tough part starts. Then some more fuel and engines for the landing on Mun. Then give it fuel and an engine to go back from the Mun to kerbin at the end. Ok, first put together a command pod, the science gear, some parachutes and a decoupler for your eventual return to kerbin.
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